Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Brust · May 09, 2011 at 07:06 PM · guiinstantiatearraycustom-inspector

Custom Inspector GUI, Instantiating some classes

I want to make a cinematic plugin for Unity, that will work like a powerpoint slide system, and i have a javaScript that animates the thing, some effects classes like "create", "destroy", "move" and so on, and i have the custom Inspector script, in the main script, i have a variable "sequence : Array", and i manipulate it from the Custom Inspector Script, (i add effect classes do the sequence, like "Create"), but, when i unfocus the object on the Hierarchy, and focus it again, all the Array content is gone, the data doesn't get saved!, like when i change a int, or a float, the Array ca'nt be saved?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · May 09, 2011 at 08:16 PM 0
Share

Some code would help...

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by TenCommander · May 09, 2011 at 07:26 PM

what object are you taking focus off? its very unclear from what you write is it a specific GUI object or something in your inspector?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Bunny83 · May 09, 2011 at 08:15 PM

I guess you think that the cutom inspector is like a script instance but the inspector is created when it's needed (you focus an object) and it's destroyed when it's not longer needed (you unfocus the object). A inspector should "view" the content of the object you have selected. Every thing that should be "saved" have to be on your selected object.

If you create your own editorwindow that's the same thing. An editorwindow or custom inspector is just the GUI. Think of them like any other programs. If you start photoshop and draw something, if you close the program without saving it to a file it's lost when you start it again.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to show an array of custom objects in Inspector? 2 Answers

Instantiate problem with multiple objects from an array 0 Answers

how to have an array in instantiate function 2 Answers

Drawing Editor Inspector GUI based on selected/current prefab (CustomPropertyDrawer) 2 Answers

Multiple variables in one array element + access them 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges