- Home /
Are overlapping Occlusion Portals (one open, one closed) treated as an opening, or a blockage?
If a space is configured to have two overlapping Occlusion Portals, and they are both set to open, presumably the space is considered open. If they are both set to closed, presumably the space is all a blockage.
If one is open however, and the other closed, is the overlapping area open or closed?
If internally they are treated as togglable blockages, then I would assume the area is blocked. If internally they are treated as togglable openings, then I would assume the area is open.
Can anyone clarify the tech here? I've tried conducting tests but as with a lot of Occlusion related stuff, I find it extremely hard to get solid results.
Your answer
Follow this Question
Related Questions
How do Occlusion Portals work in Unity 4.3 1 Answer
Occlusion Culling (Doors/Portals?) 0 Answers
create a portal with texture render 3 Answers