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Question by JesseSomerville · Jan 28, 2014 at 01:29 AM · javascriptcollisiononcollisionenterhealth

Checking to see if two objects are colliding.

When I destroy an enemy, it drops a health box meant to restore the health of a player. I am trying to get it to where if the player comes in contact with the health box, the box gets destroyed. this is the code I have so far but it doesn't seem to be updating because I'm not getting the log in my console.

 var healthDrop : Transform;
 
 function OnCollisionEnter (col : Collision)
     {
         Debug.Log("activated");
         if (col.collider.tag == "healthDrop")
         {
             Destroy(healthDrop);
         }
     }
 
             
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avatar image getyour411 · Jan 28, 2014 at 01:31 AM 0
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Is your player using the default CharacterController, without other rigidbodies or colliders? $$anonymous$$ake sure your "collision" meets the criteria. You might use OnTriggerEnter ins$$anonymous$$d.

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html

avatar image JesseSomerville · Jan 28, 2014 at 01:37 AM 0
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It is the default CharacterController, I did try OnTriggerEnter as well with the same results.

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Answer by getyour411 · Jan 28, 2014 at 01:52 AM

Review CharacterController

http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.OnControllerColliderHit.html

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avatar image JesseSomerville · Jan 28, 2014 at 02:08 AM 0
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I read over that a couple of times not getting any new information that would help me. Does my box need to have a RigidBody?

Edit: Added a rigid body to both objects and re-tried OnTriggerEnter but to no avail.

avatar image JesseSomerville · Jan 28, 2014 at 02:32 AM 0
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This actually did help! sorry for being stupid haha!

avatar image getyour411 · Jan 28, 2014 at 02:35 AM 0
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Test empty scene: First Person Controller w/ default Character Controller. Attached to player:

void OnTriggerEnter (Collider col) { Debug.Log("activated");

Cube placed in scene is marked 'AsTrigger' Hit Play, drive CC into cube "activated" in debug.log Please review.

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Answer by Stash329 · Jan 28, 2014 at 03:34 AM

I honestly can't see anything wrong with this. Try adding something to it for example :

 var Collider = false;
 var HealthDrop : Transform;
 
 function OnTriggerEnter(){
 
 Collider = true;
 
 }
 
 Function update(){
 
 If ( Collider == true ){
   Debug.Log("Activated");
      Destroy(HealthDrop);
 }
 }



I'm guessing nor hoping that this would work or give you an idea. Hope this helped ! And good luck :)

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