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Question by
chillypacman · Feb 27, 2013 at 10:41 AM ·
rotationeditorquaternion
Set rotation in script like editor?
In the editor I can set the rotation of something using three seperate components, how can I use the same values in these components in the script? I tried Quaternion.LookRotation but it didn'twork...
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Answer by Mikilo · Feb 27, 2013 at 11:24 AM
Hi!
Use:
transform.eulerAngles = new Vector(x, y ,z); // To set
Debug.Log(transform.eulerAngles.x); // To get
Notice these values are in global axis.
transform.localEulerAngles
are the same except in local space.
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