Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Serpentice · Feb 27, 2013 at 05:03 AM · javascriptsprint

How can I change the maxForwardSpeed variable in the CharacterMotor script form a different script?

I'm trying to make a sprinting script but I can't seem to figure out how to change that speed variable. I've tried changing the variable from inside the CharacterMotor script after spressing the shift key but nothing happens, that script confuses me.

Heres what I have. I've seen other questions like this but I still have not found my answer. With this script I get the error 'maxForwardSpeed' is nota member of 'UnityEngine.Component'

 var motorScript = transform.GetComponent("CharacterMotor");
 var sprintSpeed = 15.0;
 
 function Start () {
 
 }
 
 function Update () {
 
 if(Input.GetKey(KeyCode.LeftShift)){
 motorScript.maxForwardSpeed = sprintSpeed;
 }
 
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Feb 27, 2013 at 05:27 AM 0
Share

Check this answer by Aldo for tapping into the Character $$anonymous$$otor : http://answers.unity3d.com/questions/164638/how-to-make-the-fps-character-controller-run-and-c.html

 motorScript.movement.maxForwardSpeed = speed;

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by liamcary · Feb 27, 2013 at 06:08 AM

I don't use JS, but judging from the error it thinks your "var motorScript" is of type Component, because GetComponent returns a Component type. If you explicitly declare motorScript as type CharacterMotor then you should be able to access CharacterMotor functions and variables. Try:

 var motorScript : CharacterMotor;
 motorScript = transform.GetComponent("CharacterMotor");
 
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Whats a good sprinting script? 1 Answer

Why does it give me an error in this small java script for sprint? 1 Answer

Setting Scroll View Width GUILayout 1 Answer

I am trying to finish off this character controller with a double jump and a sprint for a game im working on, Any help? 2 Answers

Sprint cooldown(javascript) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges