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AnimationClip must be marked as Legacy
Hi Guys, I'm trying to setup a character with a set of animations that need to tween nicely between them selves. I got it all setup as a Generic rig and everything sort of works well but Unity insists that the animations of this character be marked as Legacy. Why must I? As soon as I do I can't get the animations to work correctly anymore and even if I could, as far as I know, you can't fade or merge the animations together with the legacy system, Isn't that right?
Please help. Cheers.
This video is a good example of how to use legacy animations with $$anonymous$$ecanim.
I made 3 tutorials on how to Importing, $$anonymous$$ove, and Animator a 3D $$anonymous$$odel You might find it helpful.
@Sunrise$$anonymous$$ingdom I watched a few of your videos, nice job, keep up the good work =]