Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bronnyx · Feb 27, 2013 at 04:16 AM · errorlisthackandslash

Hack and slash tutorial ModifiedStat Tutorial

I've got the error:

The type or namespace name List' could not be found. Are you missing a using directive or an assembly reference? And a warning: >The member ModifiedStat.AdjustBaseValue' does not hide an inherited member. The new keyword is not required

Code:

 using System.Collections.Generic;
 
 public class ModifiedStat : BaseStat {
 private List _mods; //A list of Attribute that modify the stat 
 private int _modValue;                     //Amount added to the baseValue from the modifiers
 
 public ModifiedStat(){
 _mods = new List();
 _modValue = 0;
 }
 public void AddModifier( ModifyingAttribute mod){
 _mods.Add(mod);
 }
 
 private void CalculateModValue(){
 _modValue = 0;
 
 if(_mods.Count > 0)
 foreach(ModifyingAttribute att in _mods)
 _modValue += (int)(att.attribute.AdjustBaseValue * att.ratio);
 
 }
 
 public new int AdjustBaseValue{
 get { return BaseValue + BuffValue + _modValue; }
 }
 
 public void Update(){
 CalculateModValue();
 }
 }
 
 public struct ModifyingAttribute{
 public Attribute attribute;
 public float ratio;
 
 public ModifyingAttribute(Attribute att, float rat){
 attribute = att;
 ratio = rat;
 }
 }


It doesn't like

 private List _mods;

However if I put

 private List<ModifyingAttribute> _mods;

It comes up with even more errors!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Tarlius · Feb 27, 2013 at 06:31 AM

Your original problem is you're not declaring the List correctly. The solution is to use List (and make

 _mods = new List< ModifyingAttribute >()

If you still get errors update and we can work from there.

[1]: http://msdn.microsoft.com/en-gb/library/6sh2ey19(v=vs.80).aspx

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can't get list to work (simple) 1 Answer

Another way to reference scripts? 2 Answers

NullReferenceException: Object reference not set to an instance of an object script_bullet.OnTriggerEnter (UnityEngine.Collider other) (at Assets/script_bullet.js:35) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges