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Question by iamthecoolguy11 · Nov 11, 2013 at 02:49 AM · c#javascriptrtsteam

how do i make teams for a rts game

I'm making a rts game and ran into this problem of how am i going to set up teams. I can't use tags or the name of the game object so im not sure how i'm going to do this.

alt text

So as you can see I got team 1 and team 2. If I spawned a tank and I am on team 2 I need it to be set to team 2 automaticly. I also need a way to see if my raycast is hitting team 1 or team 2.

minenotmine.jpg (157.7 kB)
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avatar image iamthecoolguy11 · Nov 11, 2013 at 03:10 AM 0
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i will give likes to all helpful comments or ones asking what i mean Plz do not put a answer in if you do not have a full answer

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Answer by BeardOfFury · Nov 11, 2013 at 03:54 AM

I'd suggest using layers personally, you can set a game object's layer in code:

 gameObject.layer = TEAM1;

Then you can use layers to check against the different teams from raycasts:

 RaycastHit hit;
 Physics.Raycast(origin, Vector3.forward, out hit);
 
 if(hit.collider.gameObject.layer == TEAM2)
 {
     //DO STUFF
 }

Hope this helps

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avatar image iamthecoolguy11 · Nov 11, 2013 at 04:04 AM 0
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i think this well work so thanks

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