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Question by
trs9556 · May 22, 2013 at 02:24 AM ·
gameobjectmeshsaveskinnedmeshrenderer
How can I save a gameobject's mesh?
Hello, I'm trying to save a copy of my gameobject's mesh using the script below:
SkinnedMeshRenderer MyMesh = (SkinnedMeshRenderer)gameObject.GetComponent("SkinnedMeshRenderer");
Mesh winning = MyMesh.sharedMesh;
AssetDatabase.CreateAsset(winning, "Assets/MyMesh.Mesh");
Although this might save the mesh correctly, I can't do anything with it because ".Mesh" is the wrong file format. I'm looking for whatever format that is the same as the picture below:
Thanks
mesh.png
(14.5 kB)
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Best Answer
Answer by trs9556 · May 22, 2013 at 02:45 AM
AH-HA
Yayyy, so I figured it out.
Changing .Mesh to .prefab worked exactly as I wanted.