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Question by
Ken T · Oct 01, 2012 at 11:31 PM ·
movementmeshbonesskinnedmeshrenderer
Finding a Point Relative to a Bone
I know this is probably a total newbie question but here we go.
I know the following
I have a SkinnedMeshRenderer
There is a mesh associated with the SkinnedMeshRenderer
There is a single bone associated with the SkinnedMeshRenderer
I know the start position for a point in the mesh
How do I determine the new position of the point based on the movement of the bone?
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