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Question by Englad · Jun 25, 2014 at 02:10 PM · raycastcameraswhilewhile-loop

While/if loop problem

I've been trying to work it out but i'm really struggling, the loop activates, the boolean (inCover) activates, but when you move away from the object that is raycasted, it doesn't switch to FPSCam again, and inCover doesn't turn back to false.

any help greatly appreciated

 if (Input.GetKeyDown (KeyCode.C)) {//when the player pressess space
                         //check how far they are from the object
 
             while (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.back), 1) & !inCover) {// cast a ray forward 10
                                 Debug.Log ("There is something in front of the object!"); // display to the console then change to third person camera
                                 FPSCam.enabled = false;
                                 THIRDCam.enabled = true;
                                 inCover = true;
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Answer by HarshadK · Jun 25, 2014 at 02:15 PM

Considering your code is inside Update() function, do it like this:

 if (Input.GetKeyDown (KeyCode.C)) {//when the player pressess space check how far they are from the object
 { 
     if(Physics.Raycast (transform.position, transform.TransformDirection (Vector3.back), 1) && !inCover)
     {// cast a ray forward 10
         Debug.Log ("There is something in front of the object!"); // display to the console then change to third person camera
         FPSCam.enabled = false;
         THIRDCam.enabled = true;
         inCover = true;
     } else 
     {
         FPSCam.enabled = true;
         THIRDCam.enabled = false;
         inCover = false;
     }
 }


Note: & is for bitwise operation and && is for 'AND'

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avatar image Englad · Jun 26, 2014 at 09:32 AM 0
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Thank you, I had already figured it out and someone else pointed out to me about the & operator though your way looks better

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