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Question by Daniel-Everland · Feb 26, 2013 at 07:32 PM · c#2dmovementavatar

Better way to move avatar than transform.position?

I'm currently moving my avatar by changing the transform.position a little bit each frame, however this causes a very big issue. If my avatar tries to walk into a wall, it'll start glitching has he technically enters the wall and get pushed out each frame. I'm wondering if there is a better way of moving an avatar without using a character controller?

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Answer by $$anonymous$$ · Feb 26, 2013 at 09:00 PM

Try Transform.Translate It takes colliders into account, look here for a documentation.

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