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               Question by 
               DustyScreen · Mar 09, 2015 at 10:17 AM · 
                ioscanvas  
              
 
              Elements of Canvas with Constant Physical Size doesn't show up in iOS Simulator
I'm making an UI that should scale across all iDevises - and since I don't own all of them, I really want to use Xcode's iOS Simulator. However when I create a Canvas, and choose Canvas Scaler -> Ui Scale Mode: Constant Physical Size, all of the elements of this canvas (eg. buttons) doesn't show up, when I build and try it out in Xcode's iOS Simulator.
Here is how to reproduce it:
 Make a new Unity project
 Gameobject -> UI -> Button
 (This also creates a Canvas and an EventSystem)
 Choose: Canvas -> Canvas Scaler -> Ui Scale Mode: Constant Physical Size
 Save the scene
 Choose: File -> Build Settings… ->
     Platform: iOS
     Switch Platform
     Player Settings… ->
         Other Settings -> SDK Version: Simulator SDK
     Build
I'm on Unity 4.6.2f1 and Xcode 6.1.1.
I'm totally lost - can anyone please help? :-)
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              koobas.hobune.stream
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