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Question by Ekta-Mehta-D · Feb 26, 2013 at 07:57 AM · shootinggunhit

Basic Shooting Game

i have created first person controller and gun is the child of the main camera of first person. I have created prefab game object which i have spawn at different location. Now i want to target this prefab object using my gun.

I have refered this tutorial for my basic start. Now i want to shoot this cube game object with mu first person controller gun. So what should i code to make target.?

Some of the coding i have written but with this it is not hitting these cubes.

Here is my code:

 var shotSound: AudioClip; // drag a shot sound here, if any
 
 // the PickupController component of the 'PickupSpawnPoints' GameObject
 private var pickupController:PickupController;
 function Awake()
 {
     // retrieve the PickupSpawnPoints gameObject
     var pickupSpawnPoints:GameObject = gameObject.Find("PickupSpawnPoints");
      
     // and then retreive the PickupController Component of the above PickupSpawnPoints gameObject
     pickupController = pickupSpawnPoints.GetComponent("PickupController");
 }
  
 function Update(){
   if (Input.GetKey(KeyCode.Space)) {
 
       Shoot();
       }
 } 
 
 function Shoot(){
     if (shotSound) audio.PlayOneShot(shotSound); // play the shot sound
        var hit: RaycastHit;
     var ray : Ray = Camera.main.ViewportPointToRay (Vector3(0.5,0.5,0));
      
     if (Physics.Raycast (ray ,hit , 200))
     {
         //var rot = Quaternion.FromToRotation(Vector3.up, hit.normal);
          Debug.DrawLine (ray.origin, hit.point);
         if (hit.transfer.tag == "Pickup"){ // if enemy hit...
            pickupController.Collected(hit.transfer.gameObject);
            
         }
         
     }       
 }

I am very new in unity and still learning concepts and scripting in unity. so please help me to target my game object. Thanx for your help and support in advance.

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Answer by SubatomicHero · Feb 26, 2013 at 04:19 PM

you probably need to add a public variable for your target. Something like this:

 var target : GameObject;
 
 // or this depending on your choice
 
 var target : Transform;

then you can drag your target onto that variable in the editor and access it in the script

Good Luck!

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