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Question by Grimmy · Dec 31, 2010 at 12:38 PM · instantiatestring

How do I instantiate a game object from a string variable?

So I have no problem instantiating Objects normally until I came across this today:

I want to instantiate a game object from its saved model sanem:String, but I get the error cant convert STring to Object.

var h:GameObject=Instantiate(gameplaySceneManagerScript.clueNodeArray[x].model.name);

How would I go about instantiating from a string like this?

p.S>.there IS a prefab with that name ready to be instanced.

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Answer by poncho · Dec 31, 2010 at 03:31 PM

if that object exist on your scene, you can try

Instantiate(Gameobject.Find(gameplaySceneManagerScript.clueNodeArray[x].model.name));

hope it works good luck

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avatar image Grimmy · Dec 31, 2010 at 05:31 PM 0
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Thats perfect thanks!

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Answer by Jessy · Dec 31, 2010 at 03:41 PM

No. Instantiate is not for instantiating strings. It is for putting objects into the Hierarchy. You can't see a string in the Hierarchy. A string is not a Game Object. Instantiate the prefab itself, which is a Unity Object.

If you need to load things based on name, then use the Resources folder and corresponding methods.

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