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WebGL distorts tilemap
I use Tiled2Unity on OSX, which works perfect for everything except for WebGL. When I build and run for Mac, everything is as expected:
But when I run on WebGL, the tilemap looks as if it selected random tiles instead of what I chose:
I've looked at several posts here and on other websites but I can't seem to figure it out. Any help would be great!
Note: I just updated to the latest a couple minutes ago to verify it wasn't fixed in a recent update. I'm running on 5.5.0f3.
$$anonymous$$aybe it's related to the platform-specific quality settings. $$anonymous$$ake sure WebGL has the same quality settings as the standalone build.
Hey Cherno, how do I edit the WebGL settings? The standalone build settings come up on "build and run" but I don't see a similar screen with WebGL.