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Question by Kristijan · Dec 31, 2010 at 10:34 AM ·

%Mission script%

How can I make an object a "Goal" but also make the mission visible on-screen?

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avatar image FLASHDENMARK · Dec 31, 2010 at 02:38 PM 0
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How has voted this question down? it is a really awsome question.

avatar image Jesse Anders · Dec 31, 2010 at 10:52 PM 1
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@DanishDude: I'd guess the question was voted down because it's not very clear or specific.

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Answer by Justin Warner · Dec 31, 2010 at 03:46 PM

Well, that'd be GUI, make a label, position it where ever, make a string that appears there, and then you can change the string through code as the player travels... You could even add a num_Missions and make it bullet pointed.

var stringHere = "Hey! This is your mission stuff";

function OnGUI () { GUI.Label (Rect (10, 10, 100, 20), stringHere); }

function Update () { //Psuedo: If player did this (Boolean); stringHere = "This is your new mission"; }

This is probably sloppy/not working, but you get the idea.

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Answer by Boeing® · Jun 10, 2013 at 11:06 AM

Here You Are The Sripts

1). Attach this script to the player, Named mission

 static var theObject : int = 0;
 
 function Update ()
 {
 
 if(theObject == 3)//the notice for objective
 {
 Debug.Log("theObject is 3, Mission Sucess");//Costumesize what            
                                            //ever youlike
 }
 
 }


2). Attach this to theObject you create

 static var amout : int = 1;//this is what amout of your object
 
 function OnTriggerEnter (player : Collider)
 {
 
 if(player.gameObject.tag == "Player")//the tag of player
 {
 mission.theObject += amout;
 Destroy(this.gameObject);//Destroy the Object
 }
 
 }
 
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