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Question by schwertfisch · Dec 31, 2010 at 08:08 AM · instantiatepositionupdatefollow

Instantiate game object on another (and follow that other).

In my game I have one game object (a sphere) that I control in order to move it on a board (its a board game).

In this objects control script, there is a var: boolean (false by default) that under certain conditions becomes true for 5 and then reverts to false.

While the bool is true (for those 5) I want to have a prefab (its an empty game object with just a collider with a certain tag) that I have in my scene, instantiated on my sphere and follow the spheres position.

I put this if statement in the spheres script:

if (boolTrue)   {
        Instantiate (colliderObject, transform.position);
        }

The collider object has a script of its own that makes it follow the sphere and get destroyed after 5.

The problem is that I put the if statement above, inside an update function in the spheres script, the collider object gets instantiated maaaaany times (every frame I suppose).

Is there an obvious way (that I am not aware of, being a newbie) of making the collider object instantiate only once if the boolean becomes true?

I should probably use a different function to instantiate the colliderObject.

Thanks and have a happy new year!

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Answer by Ejlersen · Dec 31, 2010 at 08:35 AM

You could just set the boolTrue to false after you have instantiated the object :)

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avatar image schwertfisch · Dec 31, 2010 at 08:39 AM 0
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O$$anonymous$$ now you made me look silly!!! LOL - thanks a bunch Ejlersen!

avatar image Ejlersen · Dec 31, 2010 at 08:48 AM 0
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Hehe, no problem :)

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