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Question by Lrning2Mod · Jun 03, 2021 at 02:23 AM · beginners

How to reduce rotation speed of an object below 1?

Hey guys, so I'm trying to learn the basics and this youtube video had me use this code to create a spinning coin. I copied it and now the coin rotates but I feel like it is rotating much faster than on the video and more importantly, faster than I want. Can someone please explain how to make it slower than 1?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CoinRotation: MonoBehaviour { public int rotateSpeed = 1; void Update() { transform.Rotate(0, rotateSpeed, 0, Space.World); } }

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Answer by DenisIsDenis · Jun 03, 2021 at 02:53 AM

Corrected script:

 using UnityEngine;
 
 public class CoinRotation : MonoBehaviour {
 
     public float rotateSpeed = 1; // The number of revolutions per second of the coin
 
     void Update()
     {
         transform.Rotate(0, rotateSpeed * Time.deltaTime * 360, 0, Space.World);
     }
 }

Using Time.deltatime allows you to rotate the object regardless of the number of frames per second. "360" means that with a rotateSpeed of 1, the coin will rotate at a speed of 1 revolution per second.

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