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Question by Johan 4 · Apr 20, 2011 at 05:35 PM · leveldetect

Detect the previous level?

Ok I have level1 and level2. In level2 I have an object that is destroyed if you loaded from level1 to level2, but if you load level2 straight away, it's not destroyed.

What I can't figure out is how to detect if it was loaded from level1 or another level?

for example

level1 -to- level2 = destroy

level3 -to- level2 = don't destroy

Hopefully this explains what I want

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Answer by Uzquiano · Apr 20, 2011 at 05:57 PM

Hi,

Just a solution, keep in an static varible the previous level (or a boolean to check if it went through level 1). But be sure it does not tget destroy when loading the next level.

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Answer by GameGuy · Apr 20, 2011 at 07:12 PM

Try this little script. The only thing you need to do, look in Build Settings for the right number(zero counts too,if index shows 2 it need to be 3 and so on) of your scene an fill it into the variable currentLevel in Inspector.

var currentLevel : int = 0;
//
function OnGUI ()
{
 if (GUI.Button (Rect (10,10,150,100), "Load Scene"))
  {
   Application.LoadLevel(currentLevel -(Application.levelCount-1));
  }
}
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