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Question by paco morales · Dec 31, 2010 at 03:50 AM · animationkeyboardkeyrobotlimbs

How I can assign a Keyboard key to my animation

I want to assign a keyboard key to my animation so it can start and end.

I want to animate a 3D model of a robot arm inside Unity, is really simple I have only to rotate the arm in one axis, but I want to control it with the keyboard.

I want it to play the animation when a key is pressed.

Any advice?

Thanks in advance

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avatar image MC HALO · Dec 31, 2010 at 04:22 AM 0
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what do you want to do rotate the arm or do you want it to play an animation when a key is pressed ?

avatar image paco morales · Dec 31, 2010 at 04:37 AM 0
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I want it to play the animation when a key is pressed.

Thanks $$anonymous$$C HALO

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Answer by Justin Warner · Dec 31, 2010 at 04:05 AM

http://unity3d.com/support/documentation/ScriptReference/Input.html

Check those examples.

Well, you make it check if the player uses a key:

if (Input.GetKeyDown ("space"))  

and if it does, it plays that animation:

animation.CrossFade ("NAMEHERE");

When you export the model (Assuming FBX), it should export the animations... You can read those here:

http://unity3d.com/support/documentation/Manual/Character-Animation.html

Hope that further helps you.

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avatar image paco morales · Dec 31, 2010 at 04:10 AM 0
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Justin, thanks but I forget to say that the robot-arm is a 3d $$anonymous$$odel inside Unity.

avatar image Justin Warner · Dec 31, 2010 at 04:56 AM 0
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I edited with more info... See if that's what you mean =).

avatar image paco morales · Dec 31, 2010 at 05:26 AM 0
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Ok, Thanks let me see it.

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