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Question by 12aithe · Feb 25, 2013 at 05:55 AM · particle systemchildren

Change particle render material randomly.

Hi thank you for viewing this again :

First I have var splatters = Material[];

Then on collision it calls the following two lines....

splatMaterial = Random.Range(0,splatters.length);

Which works... untill I get to this... PS> The object list I drag for materials 0 - 5 all have a material set it does create this object and it has a child " particle system.... I' m lost...

I have this line of code

 gameobject.GetComponentInChildren(ParticleRenderer).renderer.material = splatters[splatMaterial];


//Why Does this not work..... it gives me ERROR :Object reference not set to an instance of an object " NULL "

//There is no null for this line of code game object would replaced with instantiate object I .. never get null when use regular object with material....

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avatar image fafase · Feb 25, 2013 at 06:21 AM 0
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Your main object, does it have a child object with the particle renderer or is the particle renderer in the main object hierarchy?

avatar image robertbu · Feb 25, 2013 at 07:43 AM 0
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Are you using the Legacy or Shuriken particle system? The Shuriken particle system use ParticleSystemRenderer not a ParticleRenderer.

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Answer by Imankit · Feb 25, 2013 at 11:01 AM

Use gameObject.GetComponent(ParticleSystem).renderer.material = splatters[splatMaterial];

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