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Question by
juliemooster · Oct 16, 2017 at 06:10 AM ·
blenderfbximportingdeforming
Mesh deformed when importing from Blender via FBX file
Hi - apologies if this has been asked and answered before - Ive trawled the forums to find answers and have tried a load of stuff but I can't seem to correct the issue. I'm getting a seriously deformed mesh when I'm importing my character from Blender into Unity via an FBX file.
The head and body are separate meshes in Blender and the body has been imported to Blender via MakeHuman. There are no animations on the character and I havent yet rigged the character.
All points in the right direction gratefully appreciated.
Thank you in advance for your help.
vertexs-off.jpg
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