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Question by Joshua-Classen · Oct 15, 2016 at 07:54 AM · gameobjectgetcomponenttargetcamera follow

How do I set a target gameobject within another gameobjects component?

Hi, I have this existing code for the other things I need to happen:

 void OnMouseDown() {
 GameObject.Find("Player_ShotgunDude").GetComponent<PlayerMovement>().enabled=true;
 
 GameObject.Find("Main Camera").transform.position = new Vector3(0, 20, 0); 
 
 GameObject.Find("Main Camera").GetComponent<CameraFollow>().enabled=true;
     }

I want to add another piece to my OnMouseDown that finds the main camera and its CameraFollow script and changes the target of that script to whatever other gameobject I specified at the time.

I tried looking to see if there was any set target stuff but didnt find anything. Any help would be appreciated.

Cheers.

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Answer by Namey5 · Oct 15, 2016 at 10:40 AM

 GameObject target;
 
 void OnMouseDown ()
 {
     Camera.main.GetComponent<CameraFollow>().target = target;
 }

Does that not work? It's hard for us to write exactly what would work in your scenario without knowing the other script/elements of your scene.

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