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Scene with mesh and its reflection (3d) - better to import two mesh or calculate?
For a scene where I have a mesh and its 3d mirror reflection -- say left and right hands, highly detailed: I'm wondering if I should calculate procedurally the reflection of a decently complex 3d mesh, or if I should import another mesh pre-flipped.
Answer by Eric5h5 · Dec 30, 2010 at 08:30 PM
Neither...scale it by -1 instead.
Would that turn things 'inside out' if single-sided meshes are involved?
isn't scaling by -1 a calculation? and what if it's rigged and animated?
Nothing different happens if it's animated, it's still flipped.
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