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Question by NavySeal · Feb 24, 2013 at 06:31 PM · c#texturescriptingbasicsloadassetatpath

Loading texture2d by script null instance

Im trying to load a texture2d with c# at Start()

I've seen several instances about using Resources.Load but i wasn't able to load it because i keep getting this message that the texture has to be instantiated?

NullReferenceException: Object reference not set to an instance of an object

this is how im loading

private Texture2D gameTitleTxt;

void Start() { gameTitleTxt = (Texture2D)Resources.Load("Textures/Gui/menu_design"); }

what am I doing wrong?

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Answer by fafase · Feb 24, 2013 at 06:57 PM

Is Texture inside a folder named "Resources"?

It has to be as Resources.Load looks for a folder named Resources and then starts looking below. Your code is fine, just place the Textures folder inside a Resources folder in your Asset folder.

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avatar image NavySeal · Feb 24, 2013 at 07:09 PM 0
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thanks, that did the trick

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