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[Uni2D + Unity Inspector] Unity extremely slow, when a Sprite is selected
As the title says..
I loaded a Sprite with Uni2D into my Level. Everything runs fine - But when i select the Sprite in the hierarchy, the editor becomes really slow! Sometimes it doesn´t react for minutes!!!
Specs:
intel 2 QCore 2,5GHz 7GB Ram NVidia GeForce GTX 465 (1024MB) Nothing running in the background
Any idea why this happens? Or - how to fix this :( I´ts really annoying and i can´t go on creating my Game...
It seems like the Inspector slows down whole unity when it´s opened and a Uni2D Sprite is selected.. Is there a solution for that problem?
Situations: Selected a sphere - Inspector tab opened = no lag selected a uni2D sprite - inspector opened = lag as hell closed inspector while selected sprite = no lag reopen inspector = again - lag as hell select the sphere again = no lag
:/
Edit: i tried uni2D with unity 3.5 - it works perfectly there. It seems like there's a Problem with Unity 4. :( I hope there is a solition for that Problem.
The same for me - tried with Unity 4.1 and 4.2 on Win7 - problem exists; how to reproduce: 1. create empty game object 2. add component ->Uni2D->Sprite->Uni2DSprite 3. unity hangs; I also noticed memory that Unity.exe use increases for about 1Gb; then drops to Unity usual (~300mb), Unity redraw it's editor screen and memory increasing again. so seems like some loop
any thoughts?
Answer by paraself · Jul 31, 2013 at 06:14 AM
The new Uni2D v2 is out on the way http://forum.unity3d.com/threads/142608-Uni2D-tool-A-new-amazing-way-to-create-2D-games-in-Unity!!/page13 this prbly will solve the bug
Answer by Chaosgod_Esper · Feb 26, 2013 at 04:33 PM
seems like this is a problem with uni2D 1.0 and Unity4 will be fixed soon :)
Answer by Gaiyamato · Apr 06, 2013 at 01:47 AM
I get the same problem but I am not using Uni2D at all. Whenever I select any GameObject with a script with links to other scripts or built-in arrays on it Unity Editor will slow down to a crawl and even sometimes crash. It never happened before and only began when I updated to Unity 4 and continues even with Unity 4.1.2.
Answer by unmaxim · Jul 31, 2013 at 09:29 AM
ok, that's great; also, just wanted to let u know - I've tested it little bit more and found that the problem appears on existing project only; I mean if I create prj from the scratch - it works just fine, but if I add Uni2D into my big prj (Slashear) - it hangs an IDE; I suppose that can help you with QA
Ye, sure cos that's the bug of Uni2D, the author (bento-studio) has already re-written the way it works. It'll solve the issue, just wait for the approval from asset store. ;) Sorry i am not the QA guy but just willing to spread the word ;)
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