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Water4 looks like fog; no surface
Hi all, I've been breaking my head against a problem all day and it seems no one has an answer. sigh The picture below shows how my Daylight Water object looks in the scene and game view. I've also included a screenshot of my Inspector.
I cannot seem to change its appearance beyond a colored, wavy fog. It moves just fine, I can change the color more or less to my liking, but there is no surface texture or reflection. It looks like the water is a fog no matter my efforts.
I suspect it has to do with the render texture input called "Water Internal Reflection", but I haven't the faintest clue where to begin solving it.
I hope someone can help out.
Update; I've figured out the specular highlight and foam textures. It needs some playing around with the numbers; specifically the Fresnel Power and Fresnel Bias (the Z and W components of the first vector) need to be tweaked a lot from the starting values.
Still no reflection of the scene. Am I correct in assu$$anonymous$$g that the Water4 actually doesn't do reflection?
Answer by Fattie · Dec 30, 2014 at 03:28 PM
possible answer:
try FADING (surprisingly)
edge fade 0.18
shore fade 0.43
extinction face zero
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