- Home /
Any way to get rid of squares (artifacts) in a semi transparent shadow of a fade shader?
As you can see there are strange artifacts present in semi transparent shadows that are cast by the fade shader. It is not a bias issue and probably not a texture issue as I've tried with many textures and without compression. Any help or insight on this will be very helpful.
From memory, no. That's just how they render transparency in shadows. You could try adjusting bias, shadow distance, camera clipping planes, etc. but I'm pretty sure that's just how it's supposed to be.
they should be gone when using soft shadows on the camera rendering this.
Thank you guys for the insight after farther looking into it it seems like the way unity renders semi transparent shadows is by using less shadow pixels in the transparent parts so after the soft shadows blur them they look like they are transparent. thanks again