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Question by DubstepDragon · Mar 02, 2013 at 05:32 PM · damagecountkill

Structuring a damage and kill count method...

I had an issue thinking this up: what is the most effective way to add to a kill counter when an enemy's health reaches zero? I have about 20 enemies in a scene - how would I be able to do this?

Please, this is not a request for labor, so do not go on about down-voting. And also consider that my work is all in c#.

Thanks in advance!

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Answer by dorpeleg · Mar 02, 2013 at 06:16 PM

Make a gameobject that will have your kill count script (or put the script on any other object that is not being destroyed).

In the kill count script, just have a public int for the kill count.

Then in your enemy script, add the following lines right before you destroy your enemy:

 GameObject.Find("GameObjectName").GetComponent<KillCountScriptName>().KillCountVarName ++;

I think that should work.

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avatar image DubstepDragon · Mar 02, 2013 at 06:51 PM 0
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Amazing work, dude! I had lots of problems with referencing scripts - but this is excellent. Thanks again for the hard work!

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