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Question by Blink · Mar 02, 2013 at 12:00 PM · animationcameraaudiosound

Play from a variety of sounds?

I have animations on my camera to give the effect of walking, on these animations I have triggers to tell a script when to play a footstep sound. This all works fine but I only have one footstep sound that gets played, I have three different sounds that I would like to be played randomly but I dont know how I would do this. This is my script can anyone help me out?

 var footsteps : AudioClip;
 
 function footstepsEvent(){
 
     var footstepsEvent = new AnimationEvent();
     footstepsEvent.functionName = "footstepsSound";        
     footstepsEvent.time = 0.0;
 
     animation["gun walk"].layer = 1;
     animation["gun walk"].clip.AddEvent(footstepsEvent); // Add the event to an AnimationClip
     animation["gun walk"].wrapMode = WrapMode.Once;
     animation.Play("gun walk");
 }
 
 function footstepsSound(){
 
     audio.volume = 0.1;
     audio.clip = footsteps;
     audio.Play();
 }
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Answer by FLASHDENMARK · Mar 02, 2013 at 12:27 PM

 var footsteps : AudioClip[];
  
 function footstepsEvent(){
  
     var footstepsEvent = new AnimationEvent();
     footstepsEvent.functionName = "footstepsSound";        
     footstepsEvent.time = 0.0;
  
     animation["gun walk"].layer = 1;
     animation["gun walk"].clip.AddEvent(footstepsEvent); // Add the event to an AnimationClip
     animation["gun walk"].wrapMode = WrapMode.Once;
     animation.Play("gun walk");
 }
  
 function footstepsSound(){
     audio.volume = 0.1;
     audio.clip = footsteps[Random.Range(0, footsteps.length)];
     audio.Play();
 }

If I'm not mistaken that should do it.

Turn the footsteps variable into an Array, from which you select one randomly and then you play it.

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avatar image Blink · Mar 02, 2013 at 05:29 PM 0
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This works perfectly thanks!!!!

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