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Question by
AArtlone · May 22, 2019 at 03:13 PM ·
velocityphysics2dtrajectory
How to calculate the velocity that needs to be applied to a flying object after hitting it in the air.
Hi everyone, so I am making this 2d game where the cannon shoots a cannon ball( I calculate the velocity using the projectile motion formula). Then I want to hit this flying cannon ball away by swiping into it from an opposite side. How could I calculate the velocity that needs to be applied to this flying cannon ball? Thanks in advance
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