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Question by zefrof · Dec 04, 2013 at 06:15 PM · c#guibuttonif-statements

Making a button desplay after pressing a button?

I'm trying to get a different button B to display after I press button A and then have button A disappear.

  if(GUI.Button(new Rect(ScreenWidth * (0.12f),ScreenHeight * (0.78f),ScreenWidth * (0.1f), ScreenHeight * (0.2f)),"Button A")){
     
                 if(GUI.Button(new Rect(ScreenWidth * (0.025f),ScreenHeight * (0.78f),ScreenWidth * (0.12f), ScreenHeight * (0.2f)),"Button B")) {
                 } 
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Answer by clunk47 · Dec 04, 2013 at 06:27 PM

Use a boolean to determine whether to show either button.

 #pragma strict
 
 var showBtn1 : boolean = true;
 var showBtn2 : boolean = false;
 
 function OnGUI()
 {
     if(showBtn1)
     {
         if(GUI.Button(new Rect(Screen.width * (0.12f),Screen.height * (0.78f),Screen.width * (0.1f), Screen.height * (0.2f)),"Button A"))
         {
             showBtn1 = false;
             showBtn2 = true;
         }
     }
             
     if(showBtn2)
     {
         if(GUI.Button(new Rect(Screen.width * (0.025f),Screen.height * (0.78f),Screen.width * (0.12f), Screen.height * (0.2f)),"Button B")) 
         {
             showBtn2 = false;
             showBtn1 = true;
         }
     }
 }
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Answer by Matthew Scott · Dec 04, 2013 at 06:23 PM

Well, you can't make button A disappear without getting rid of button B too, when written like that.

One option would be to create booleans for each button and not to make B dependent on A E.g..

 var buttonA : boolean = true;
 var buttonB : boolean = false;
 
 function OnGUI{
      if(buttonA){
           if(GUI.ButtonA){
                buttonB = true;
                buttonA = false;
           }
 
      if(buttonB){
           if(GUI.ButtonB){
                //Do Something
           }
      }
 }

This is just example code...

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