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Question by SLIMEBASS · Feb 22, 2013 at 03:19 PM · aisimplebasiczombieshort

Really simple AI that works with physics?

So I´m looking for a simple/basic AI that deals with physics, No need to avoid obstacles. So far i have came up with this but the only problem is that its a Drag-Force so it will fly if the target is at a higher position and when the "hunter" is moving towards the target and i move the target to the side it will just fly past.

 var target : Transform;
 var speed = 10;
 
 function Update() {
 
     transform.LookAt(target);
 
     target.rigidbody.AddForce(transform.forward * speed);
     
 }
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avatar image nventimiglia · Feb 22, 2013 at 05:26 PM 0
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What is your question?

avatar image SLIMEBASS · Feb 22, 2013 at 05:27 PM 0
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I´m looking for a simple/basic AI that deals with physics

avatar image GC1983 · Feb 22, 2013 at 05:54 PM 0
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That isnt a question. That's a statement that could mean many things. What specifically do you want to do. $$anonymous$$ake an object fly into the air if the hunter gets close?

avatar image SLIMEBASS · Feb 23, 2013 at 01:36 PM 0
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I want a object to move toward another object without clipping walls and always be grounded

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Answer by AlucardJay · Feb 23, 2013 at 01:49 PM

try this :

 var target : Transform;
 var speed : float = 10;
 var desiredVelocity : Vector3 = Vector3.zero;
 var currY : float = 0;
  
 function Update() 
 {
     transform.LookAt(target);
     currY = rigidbody.velocity.y;
     desiredVelocity = transform.forward * speed;
     desiredVelocity.y = currY;
 }
 
 function FixedUpdate() 
 {
     rigidbody.velocity = desiredVelocity;
 }
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