Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by gdennis · Jan 02, 2015 at 10:50 PM · animationimportassetmixamo

How to import character from Mixamo with animations

I am in desperate need of a way to import a free character from maximo with the walking and idle animation.

I have been trying for 2 days in a row now trying to get this to work but I just cannot do it.

What I want is the following:

I want to download 8 free character models from Mixamo (example this one: https://www.mixamo.com/editor/new/gm115510901?character_id=122137) and get the 'walking' and 'idle' animation (maybe later I might want more, but for now I just need these). I noticed I can get these animations from https://www.mixamo.com/motions. I then download these for Unity (.fbx) with 60FPS. And I try to import them as a new asset into my unity project.

When I then drag the character onto the scene I want to be able to do in code the following:

 npcObj.GetComponent<Animation>().animation.Play("npcidle");

and

 npcObj.GetComponent<Animation>().animation.Play("npcwalking");


I duplicated the 'walking' and 'idle' animation from models I downloaded already, and when I add an Animation component to the newly downloaded models and put these animations in. They just don't work at all. The character stays in it's T-position.

What am I doing wrong? Is the 'method' I am using completely wrong, and is there an easier way to do what I want?

If the question is unclear please do not hesitate to ask for further clarification. This is very important to my 'game' and I am getting desperate!

PS: the character example I gave here https://www.mixamo.com/editor/new/gm115510901?character_id=122137 also seems to be very buggy when I directly place it onto the scene. It looks awful! However, the two other ones I tried look perfect! So I don't know if it's something I am doing wrong or if it's because of Mixamo (in the Mixamo editor it looks perfect though...)

Kind regards, Dennis

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Duke_Hast_Mich · Apr 28, 2017 at 05:45 AM

Well, not that it will help you 2 years later, but I am having a ^&#% of time getting Mixamo animations to co-operate in regards to their skeleton naming conventions matching with my model. All but 1 or 2 so far come up in the animation window with yellow text and say all the bones are missing.

These animations are massive and it is difficult to rename this many items manually. If you don't look in the animation window and see that the animation is mismatched it does pretty much exactly what yours is doing, just sets there not playing the animation. Fails silently.

Perhaps your animation was broken by a bone or 2.

@gdennis

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can I make animations snap to a frame? 1 Answer

Importing assets 0 Answers

Adding new Animation to existing Animator not working correctly 0 Answers

maya animation import 4 Answers

Unity Assets wont import 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges