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Question by EpicGamer928 · Feb 22, 2013 at 10:29 AM · scenefpsscreenreal time

How a add a loading screen between scenes?

Hi

I am making a First Person Shooter and when I switch levels there is a delay between scenes. My question is how do I add a loading screen between levels/scenes that has an actual loading bar that shows real time information. (1% 2% 3% you get the idea)

Hope I'm not asking for too much.

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avatar image EpicGamer928 · Aug 30, 2013 at 02:34 PM 0
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Please can someone who knows answer!

avatar image UnstoFR · Apr 24, 2016 at 03:46 PM 0
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Im sure there is a loading screen asset in the Unity asset store

(I know this is an old post but it might help some new people in this post)

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Answer by meat5000 · Aug 30, 2013 at 02:38 PM

Really this can only be achieved with Background loading. This is a Pro feature.

Otherwise, make a scene which is really small and contains your loadlevel calls for all your other levels and a progress bar etc. It'll take a small amount of time to load that scene and that scene will load the next.

Edit : I think a way to reduce load times is to manually destroy gameobjects before the loadlevel call. Loadlevel will destroy all objects in the current scene before moving on to the next. Only then will it start loading the next scene's object, unless ofc you use Async (Pro).

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avatar image EpicGamer928 · Aug 30, 2013 at 02:40 PM 0
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Thankyou for your answer!

avatar image meat5000 ♦ · Aug 30, 2013 at 02:43 PM 0
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No problem. Please accept answer if it is what you were looking for :)

avatar image EpicGamer928 · Aug 30, 2013 at 02:48 PM 0
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have done so

avatar image meat5000 ♦ · Aug 30, 2013 at 02:57 PM 0
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Thank you :)

avatar image pbakker · Apr 27, 2017 at 03:52 PM 1
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Hey man i have the standard edition too and I am able to use Async Loading without any problems. Just use Scene$$anonymous$$anager.LoadSceneAsync("some scene name"); and there you go!

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Answer by pbakker · Apr 27, 2017 at 09:09 PM

UPDATE! it is now possible to load a scene async!! Just use UnityEngine.SceneManagement.SceneManager.LoadSceneAsync and there you go!

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Answer by Gamevara · Sep 16, 2015 at 03:33 PM

I know this is already an old request but because I came here searching something I might as well comment this for helping upcoming visitors.

Please check the live learning: http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-scene-menu?playlist=17111

Starting about 36min you will find your answer how to create a loading screen.

Cheers.

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Answer by ajayuzumaki · Feb 18, 2019 at 02:43 PM

Good News for the people who are seeing this post in 2018+ Async load scene is now available in unity free edition.

This gives the oppurtunity for the developer to have a loading scene in their games/apps. @EpicGamer928 Here is the best article I found regarding this - http://www.alanzucconi.com/2016/03/30/loading-bar-in-unity

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