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Unity importing model error animation(fbx)
I am making a model in Blender and I finally finish having the model and the bones or armature so I exported with FBX and I put Scene Objects. Then I quit all the options of camera empty and lamp and I only put armature and mesh. Then I put enable animation and put all actions. So I finally exported and imported into unity and I don,t know why I think is put it for default but is imported with an empty object and because of that it has the animation in the empty so I tested and the model is only moving whole body and not the parts of the body like it suppose to be. And I also try putting the animation on the armature and it does anything.
So please, could someone say me what rong with this. I will really appreciate it.
Answer by Noah-1 · Jan 19, 2011 at 09:01 PM
I reccomend you trying with selected objects (you need to be sure that you select only what you want to be imported), that might work.
Good Luck...:)
Answer by BrotherB · Mar 29, 2012 at 03:39 AM
Try Blender 2.59. The 2.6 series FBX exporter is pretty bad. I had all sorts of shenanigans with it that going back to 2.59 fixed.
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