Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by superlevani · Sep 25, 2012 at 05:16 PM · getcomponentquit

Unity Quits Because Of Script!!!

This Is My Script. It's Attached To GUI Texture. When I Click It First Person Controller And F.P. Camera Scripts Are Deactivated And Car And Car Camera Scripts Are Activated (Like You Sit In Car). When I Click GUI Texture Unity Quits (With Windows's "Send Error Report" Window). Please Help!!!!

I Have Windows 7.

 var buttonType : String = "Drive/XTools";
 var FPController : GameObject;
 var car : GameObject;
 var carCamera : GameObject;
 var fPCamera : GameObject;
 var gui1 : GameObject;
 var gui2 : GameObject;
 var guix : GameObject;
 function OnMouseDown ()
 {
     if(buttonType == "Drive")
     {
         FPController.GetComponent("Character Controller").enabled = false;
         FPController.GetComponent("Mouse Look").enabled = false;
         FPController.GetComponent("Character Motor").enabled = false;
         FPController.GetComponent("FPSInput Controller").enabled = false;
         fPCamera.GetComponent("Camera").enabled = false;
         car.GetComponent("Car").enabled = true;
         carCamera.GetComponent("Camera").enabled = true;
         gui1.GetComponent("GUI Texture").enabled = false;
         gui2.GetComponent("GUI Texture").enabled = false;
         guix.GetComponent("GUI Texture").enabled = false;
     }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Sep 25, 2012 at 05:30 PM 0
Share

Often, when Unity quits it's because of an infinite loop in your code. Have you tried to pinpoint the line that's causing the issue? If not, try deleting everything but the first GetComponent, see if that crashes it, and then work from there until it crashes. Once you know the specific line that's causing the issue, if you can't figure it out yourself we'll be much more likely to be able to help you.

avatar image superlevani · Sep 26, 2012 at 10:33 AM 0
Share

I found out that it crashes only on First Person Controller GetComponents.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Sep 25, 2012 at 05:29 PM

Try commenting out one line of code at a (inside the 'if') and try until it stops crashing. The last thing you commented out was the problem. I would guess the problem is there is no "GUI Texture" component, so you are trying to set .enabled on a null reference. You might try "GUITexture" or better

gui1.GetComponent().enabled = true;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Disable a GameObjects scripts knowing only the GameObjects name 3 Answers

Why can't I change another script's variable with this script? Thanks, 1 Answer

Accesing script from newly instantiated game object 1 Answer

Neater way to test an Enum in a different script? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges