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Question by fospher · Apr 21, 2012 at 12:45 AM · guitexturebuildresolutionweb

Texture resolution in Web Build drastically drops

I'm using pixel coordinates to map parts of the texture - in this case an arm rig with clickable joints - in a GUI, and when I export to Web, the resolution turns to garbage. I noticed that if I assign the "Non Power of 2" parameter to "toLarger" (currently at "toNearest"), the problem is solved, however then it screws up my mapping.

In the PC build the problem does not occur. How can I increase the resolution of my GUI texture in the Web build without adjusting the "Non Power of 2" parameter?

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avatar image Eric5h5 · Apr 21, 2012 at 12:48 AM 0
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Why are you changing it to a power of two at all?

avatar image fospher · Apr 21, 2012 at 02:05 AM 0
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Probably out of ignorance - I'm a total n00b. $$anonymous$$y script wasn't working because I didn't choose the correct settings for the texture import so I just started pressing buttons until it worked.

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Answer by fospher · May 03, 2012 at 10:28 PM

Problem was completely elsewhere - I simply had to override the web settings with a higher setting ("fantastic").

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avatar image mossman3333 · Jul 22, 2014 at 04:45 PM 0
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I'm having the same problem now. How did you change the web settings quality? I don't see those in PlayerSettings for the Web Player.

avatar image mossman3333 · Jul 22, 2014 at 05:02 PM 0
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Ok found them! Wish people would update answers with an actual answer! Check Edit->PlayerSettings->Quality. Then in the graphic in the Inspector, click the arrow next to default and set the default quality setting for your platform. Somehow $$anonymous$$e all got reset to Fastest! I think when my unity upgraded.

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