Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Paparakas · Nov 14, 2013 at 11:14 PM · camerarotationdirectionlookatcamera-look

Quaternion.LookRotation is making my object rotate around a point?

I have this arrow: http://i.imgur.com/jr2VJbg.png?1 The parent is just an empty gameobject to fix the orientation since I when I imported the model its desired forward direction was in the y axis instead. I attached this script to the parent:

  private Camera camera;    
     void Start () {
         camera = Camera.main;
     }
     
     void LateUpdate()
     {
         Quaternion LineUpRotation = Quaternion.LookRotation(camera.transform.forward);
         this.transform.rotation = LineUpRotation;

But instead of rotating around itself, it seems to be rotating around a center point. Kind of what you would get when using RotateAroundLocal. If I attach the script to the original model and throw out the parent, it stays in place but it 1. Doesn't rotate correctly and 2. Looks to be teleporting back and forth.

Anyone know why this script isn't working? All I'm trying to do is look at the direction the camera is facing.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by robertbu · Nov 15, 2013 at 04:08 AM

1) You can fix your model in your modeling program (best solution).

2) You can use code other than LookAt(). Here are a couple of potential solutions. They will point your game object at the target, but the other rotations may not be what you desire:

 transform.up = Camera.main.forward;

or:

 transform.rotation = Quaternion.FromToRotation(transform.up, Camera.main.forward) * transform.rotation;

There is also an editor script in this answer you can use to fix the rotation of your game object to that it will point towards positive 'z'. Then you can use LookAt() to aim the game object.

http://answers.unity3d.com/questions/561786/how-to-export-obj-from-editor-with-rescaled-mesh.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adjust camera rotation while looking at a target 1 Answer

Player rotates with camera(face same direction as the camera) 1 Answer

allows users to view 360º content without a VR headset 0 Answers

An alternative to RotateAround for collisions 0 Answers

How to setup camera look at mouse on right click 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges