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How do I implement a third party API into Unity 3D? For Flash.
This UA didn't really help me, because it's not for web, so it says in man.
Youtube Tut Almost helped me, but it's not for Unity 3D - how do I implement that in Unity?
Youtube Tut helped me allot but problem is it's only for Upload, not how to program a game in there to use API.
What I want to learn is:
int userInteger = 0;
string userName = "";
public Start(){
userName = "default User Name on the NewGrounds";
}
public void SomeUserFunction(int Imput){
integer = Imput;
}
so first time the he logs on the userInteger will be default 0.
but the second time he logs on the default will be whatever the User has had it last time.
when he first logs in he get's his own userName.
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