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Question by rg5150 · Apr 09, 2014 at 08:50 AM · unityengineobject

colliders with touch

i have an animated model which has two colliders in the model. One on the left one on the right. The problem is how to identify which collider is being touched and how to activate a method accordingly...Can u please help me? i m new to unity scripting so

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avatar image Malfegor · Apr 09, 2014 at 09:12 AM 0
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You might start looking into Tags. There are easier ways to do this kind of stuff, but this is (in my opinion) probably the fastest. If you have not yet looked into collision methods, try looking here under the OnTriggerEnter and the OnCollisionEnter methods. Good luck!

avatar image rg5150 · Apr 10, 2014 at 05:24 PM 0
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I have looked into Tags but the OnTriggerEnter() doesn't get activated nor am i able to find by tag. Is it for this method to activate there has to be another object to collide with this model ins$$anonymous$$d of a touch??

avatar image Malfegor · Apr 10, 2014 at 06:03 PM 0
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I don't really get your definition of 'Touch', but yeah, for OnTriggerEnter and it's sorts to work, there have to be two colliders colliding with each other. In case of an OnTriggerEnter you have to make your (box?)collider a trigger. In case of OnCollisionEnter, just leave that as it is. For these functions to work on of the two colliding objects has to have a Rigidbody. Otherwise Unity will not see it as a collision. Hope this helps.

avatar image rg5150 · Apr 16, 2014 at 03:37 AM 0
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thank u ....my definition of Touch is swipe across the screen .. thank u for your help

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