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how i uncheck Import Setting > Animation Tab > Import Animation via coding
Hi all, IS it possible via pragmatically, this will be done at the time of importing
This is my problem how i uncheck, i have a lot of heavy object that;s waste time.
Can you please provide more information, or a screenshot to show what setting you are referring to, I cannot find a reference to Import Setting > Animation Tab > Import Animation via coding anywhere :
http://docs.unity3d.com/Documentation/$$anonymous$$anual/AnimationScripting40.html#Procedural
http://docs.unity3d.com/Documentation/ScriptReference/Animation.html
http://docs.unity3d.com/Documentation/Components/class-Animation.html
http://docs.unity3d.com/Documentation/Components/AnimationEditorGuide.html
http://docs.unity3d.com/Documentation/$$anonymous$$anual/AssetPreparationandImport.html
http://docs.unity3d.com/Documentation/$$anonymous$$anual/AnimationScripting40.html
modified the tags to your question, make sure the tags are relevant*
Ok, maybe I just found one link : http://docs.unity3d.com/Documentation/Components/FBXImporter-Animations.html , is this what you are referring to? You don't import $$anonymous$$odels at runtime, create a prefab that either includes your animations or not, or even make 2 prefabs, for both conditions.
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