Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by kfiertek · Oct 27, 2013 at 09:52 PM · vector2xynew rect

Why Rect is drawn top-left and Vector2 goes from bottom-right

That is just drawing me crazy.

Rect x-y goes from top-left. If i say that Rect is at position (0,0) and is 50x50px it will be drawn by GUI.DrawTexture like this : alt text

And for Vector2 if for example i catch the touch on screen , it will give me position going from bottom-left , like here : alt text

So if i'm about to check if touchPosition is at position of rectangle , it would never work due to diferent coordinate systems.

In begginer tutorials , they explain that unity uses always the Vector2 coordinate system so i just don't get why rect is drawn from top to bottom.

Is there any reason behind this or it's some kind of bug ?

Also is there any way to tell GUI.DrawTexture to draw from bottom to top ?

I'm pretty sure they're dumb questions but i'm new to unity , couldn't find any anserw and would be glad for some help :).

rect.png (5.4 kB)
vector2.png (7.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by CHPedersen · Oct 27, 2013 at 10:01 PM

This is by design. The discrepancy is because the rect is drawn in GUI space while the touch coordinates (the Vector2) get returned in Screen Space. Those are identical except for the fact that GUI coordinates have their origin in the upper left corner, while the screen space coordinate system has its origin in the bottom left.

I can't tell you exactly why both coordinate systems exist, but I can tell you, it isn't specific to Unity. All GUI frameworks use upper-left as the origin, including Microsoft's WinForms or their WPF GUI systems, as well as Java's Swing. It's just the way GUI coords are defined.

The screen space being lower left is probably because they're more closely tied to the idea of UV-coordinates, which always index into textures from the lower-left, too. That would be my theory, at least.

When converting between GUI and screen space, you just have to remember to invert the y, i.e. subtract the coordinate from Screen.height.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Variable data type for two ints (x and y) in inspector 3 Answers

Converting direction to Vector2 2 Answers

Is there a more efficient way to pass two integers via "SendMessage" than using a Vector2 Struct? 1 Answer

Shooting with new 2D tools top down single stick 1 Answer

Angle between two lines in 2D 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges