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Rigidbody walker scaling problem
Hello,
Im using this script http://www.unifycommunity.com/wiki/index.php?title=RigidbodyFPSWalker to have a rigidbody FPS character in my game. I rewrote it into C#, but theres no problem, it works the same as JS script. The problem is, that when Im trying to look anywhere, the capsule starts to modify its scale. Like this: http://img263.imageshack.us/img263/971/problemjh.jpg It happens in JS script as well as in C# script. Does anyone have an idea how to fix it? Some sort of freezing scale or a mistake in the code?
Thanks
Erhan
Oh, I forgot...it doesnt happen in the air, when I jump, I can look whereever I want, but when I touch the ground again it scales itself.
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