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Question by LightSource · Feb 20, 2013 at 10:54 PM · javascriptaudioactivate

Audio not playing on activation

My previous audio stops when I press the button, but the new source does not start. Any help is is highly appreciated.

 var pressed : boolean = false;
 var AudioA : GameObject;
 var AudioB : GameObject;
 var AudioC : GameObject;
 var AudioD : GameObject;
 
 function OnMouseDown () {
 
 audio.Play();
 
 if (pressed == true) {
 AudioA.active = false;
 AudioB.active = true;
 AudioC.active = false;
 AudioD.active = false;
     }
 }
 
 function OnMouseUp () {
 
 pressed = true;
 renderer.material.color = Color.red; 
 audio.Play();
 
 }
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Answer by aldonaletto · Feb 22, 2013 at 02:57 AM

You're confusing things: this script only affects its own sound, not the sounds associated to AudioA/B/C/D (unless it's attached to one of them). If you want to control the AudioA/B/C/D objects, use their audio properties instead - for instance:

 AudioA.audio.Play();

But I honestly don't understand what you're trying to do: do you need to activate/deactivate objects, or it was simply a way to stop/play the sound?

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avatar image LightSource · Feb 22, 2013 at 03:05 AM 0
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No, I'm trying to stop the games sound (which works) and play and another (which doesent). The audio attached to the object works fine. I want the audio to play when it is activated from a separate game object. I have the PlayOnAwake function checked, but it won't play. Thanks for the help so far.

avatar image aldonaletto · Feb 22, 2013 at 03:26 AM 0
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You can try something like this:

 var pressed : boolean = false;
 var AudioA : GameObject;
 var AudioB : GameObject;
 var AudioC : GameObject;
 var AudioD : GameObject;
  
 function On$$anonymous$$ouseDown () {
   if (pressed == true) {
     AudioA.audio.Stop();
     AudioB.audio.Play(); // play only AudioB
     AudioC.audio.Stop();
     AudioD.audio.Stop();
   }
 }
 ... 
 

PlayOnAwake only works when the object is created - activating it doesn't make the sound play.

avatar image LightSource · Feb 22, 2013 at 03:38 AM 0
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Alright, I'll try it in he morning. Thanks for your help and sorry I misunderstood your direction the first time. I assumed you were talking about the audio.Play().

avatar image LightSource · Feb 22, 2013 at 10:05 PM 0
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Hey, it works! Thanks allot for your help.

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