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Question by laraib · Nov 15, 2015 at 08:15 AM · rigidbodycollision detection

Collision detection is not working for the player

Hi i'm new to unity, so really having a hard time to figure this out. i'm making an endless runner game and I have added a capsule collider and a rigid body component with no gravity to my player object. I have static objects in my scene with primitive colliders . My player is not colliding with the objects. I want my player to detect the objects, NOT pass through it. Can anyone help me out?

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avatar image SeasiaInfotechind · Nov 16, 2015 at 04:59 AM 0
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Hi, Please check in the inspector ,trigger is not enabled.

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