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Question by Pejman92 · Dec 03, 2013 at 01:03 PM · gameobjecttexturematerialtransparency

Make a gameobject with textures semitransparent

Hello i am looking for a way to make a character with textures attached see through, i tried to use shader and material alpha but it don't work well :/

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avatar image tanoshimi · Dec 03, 2013 at 01:37 PM 0
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Don't work well... why not? Because that's the answer...

avatar image nastasache · Dec 03, 2013 at 02:08 PM 0
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Try testing adding transparency to the texture original picture file and assign transparent shader. For me, an already semitransparent PNG texture file is working perfectly.

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Answer by tanoshimi · Dec 03, 2013 at 02:02 PM

  • Create a new material.

  • Assign the Transparent/Diffuse shader.

  • Drag your texture into the texture slot.

  • Assign a main colour that has partial alpha.

You should get this:

alt text


semitrans.jpg (105.5 kB)
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Answer by Pejman92 · Dec 03, 2013 at 01:53 PM

I can't have a transparency, more like just visible or invisible, the tric of changing the alpha from the material dont work at all( if i put 0 or 1 in alpha it doesn't change at all i tired for(var mat : Material in this.GetComponent(Renderer).materials){ mat.color.a = 0.1f;}

and it didn't work, when i use shaders (i tried a script to change the shaders from difuse to transparent/difuse), sometimes some part of the model become invisible while other stay visible, but it's only visible/invisible somehow, not "transparent".

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Answer by haim96 · Dec 03, 2013 at 02:13 PM

you mean something like this effect? https://www.assetstore.unity3d.com/#/content/7793

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