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Question by rajiv.goel82 · Feb 20, 2013 at 04:35 PM · pluginfacebookeventssocial

Unity Social Plugin IOS - Facebook Events not getting generated

Hi, I'm currently working on the facebook plugin for IOS and looks like the facebook events are not getting triggered. To test this out, I had put the debug logs inside the static block for FacebookBinding() in FacebookBinding.cs

// on login, set the access token FacebookManager.preLoginSucceededEvent += () => { Debug.Log( "preLoginSucceededEvent" ); Facebook.instance.accessToken = getAccessToken(); };

The above logs are not getting printed in case of a successful login. Please let me know if I am missing something here or there is some additional configuration required for this (on top of prime31 plugin documentation)

Thanks.

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