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Extremely low-poly terrain using terrain editor
Hey, everyone. I'm trying to find a way to create an extremely low-poly terrain (like something out of Tron) using Unity's built-in terrain features, but I'm having a time of it. I tried setting the heightmap resolution as low as I could but when I would try to raise the terrain, it would still automatically get smoothed out to a moderate extent. Here's an image of what I'm trying to achieve:
To the best of my knowledge this was done in Unity using the terrain tools, but I have no idea how. I'm not worried about materials or colors right now, just figuring out how to make the terrain look that sharp and geometric.
Any ideas?
Answer by Sharknaab · Jun 27, 2016 at 01:49 PM
I had exactly the same problem and i found a solution in case someone is still wondering !
Technicaly its impossible to use unity terrain. In fact it is just an height map, could be converted to a mesh but this is NOT a mesh. So its impossible to have this aspect low poly. But yet, there is a solution. Or you can download the Polyworld asset that is really good pack. Or you can do it yourself by spending a little more time.
You will need a script, Blender, and a specific shader.
First do your own terrain in unity. It will not be low poly, but you will be able to convert it later.
Then use terrain2object (link here: http://wiki.unity3d.com/index.php?title=TerrainObjExporter) ask me if you have any question about this.
Then import your .OBJ file in Blender. it will instantly be "low poly"
Give some colors with vertex painting if you want a "low poly texturing".
Export the file in .FBX. Import it in unity. Use a specific modified shader for material (link here : http://forum.unity3d.com/threads/standard-shader-with-vertex-colors.316529/ )
and its done !
Hope I helped you, ask me if any question :)
Answer by Kitty Horrorshow · Jan 24, 2013 at 12:30 AM
I did, multiple of them, but thank you. I also tried this, and while it most certainly reduces the poly count it still appears as though Unity is attempting to smooth the edges, rather than allowing the polygons to appear sharp and drastic.
This should be a comment to iwaldrop's answer, $$anonymous$$itty! However, I was wondering if you came up with a solution yet, as we're also going to need this.
I think that is the way the terrain works, I think your best of coding your own terrain, it may be better for making a sharper terrain I mean. It isnt actually that hard , its the just the learning curve of learning how to code meshes.
Answer by iwaldrop · Jan 23, 2013 at 10:21 PM
Do a search first next time.
http://answers.unity3d.com/questions/153847/low-poly-mobile-terrains-with-unity-34.html
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